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Lead Build/Release Engineer

Emeryville, California, United States

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Job ID R-03209 Location Emeryville, California, United States Business Pixar Animation Studios Date posted Dec. 20, 2021

Job Summary:

RESPONSIBILITIES:

  • Work with QA, developers, and production to determine branching strategies and release schedules

  • Mentor build/release engineers in areas such as software development standard methodologies, customer support, problem-solving techniques, and professional development

  • Prioritize incoming work and set goals for the team

  • Form strategy and policies for integrating new third-party software into the studio's builds

  • Collaborate with other teams to improve developers' experience of the build system, including adding new capabilities

  • Guide source control policy for developers working in the Studio Tools build environment

  • Communicate with other teams about upcoming build or release changes that will affect their work

  • Decide what training and documentation is needed to communicate build and release policies to new hires and existing employees

  • Work closely with the Tools Platform team on major improvements to existing release and configuration management infrastructure

QUALIFICATIONS:

  • Bachelor’s degree in Computer Science or equivalent experience

  • Excellent written and verbal communication skills

  • Excellent problem-solving skills

  • Experience leading technical teams, or coaching/mentoring other team members in a technical area

  • Deep familiarity with common developer tool sets, including source control (Perforce and Git), continuous integration, and automated unit testing

  • Willingness to be hands-on and deeply understand the team’s processes and pain points

  • Experience creating and extending build systems using SCons and/or CMake

  • Experience programming in scripting languages like Python and bash.

  • Experience with Linux system administration, particularly Red Hat/Fedora/CentOS.

Bonus points if you have:

  • Experience writing/building/debugging applications in C++

  • Experience writing/building plugins for VFX content creation tools like Maya and Houdini

  • Building complex software products on multiple platforms (Windows, MacOS, Linux)

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Pixar Inc., which is part of a business segment we call Pixar Animation Studios.

Pixar Inc. is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, color, religion, sex, national origin, sexual orientation, gender identity, disability or protected veteran status. Disney fosters a business culture where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a rapidly changing world.

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