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Create Magic and Memories

Technical Art Intern, ILMxLAB, Summer 2018

Apply Now Job ID 499762BR Location San Francisco, California, United States Business Studio Entertainment Brand Lucasfilm Date posted 12/13/2017
ILMxLAB produces premium, story-based immersive entertainment experiences for the following real-time rendered platforms: Immersive Cinema, Virtual Reality, Mixed Reality, Theme Parks and New Media. The ILMxLAB Technical Art Intern will utilize fine art and technical art skills to contribute to the production experiences by creating environment, prop and VFX assets and supporting technical pipeline segments (asset cleanup, file management, tools scripting) while learning the unique workflow of creating content for emerging platforms.

We're on a mission: building the future. We're working in this crazy-fun, hybridized fusion of entertainment where exceptionally high-end VFX meets interactive, immersive stories. That spectacular mash-up results in unparalleled real-time worlds where we endeavor to raise the bar for experiences and visuals as high as we possibly can. As if making compelling movies and games wasn't hard enough in isolation! Don't get us wrong, we're not complaining about the challenges. That's literally why we come to work: it is our great fortune to be standing at the crossroads - unconstrained by a specific title or universe - in a collaborative, highly creative and highly technical work environment. If that sounds interesting, jump in.


  • Help process/optimize art assets for efficient use in game engine
  • Under supervision of asset artists, create models, textures, material setups/UV layouts and come look development for environment/prop assets, including LODs.
  • Learn real-time art workflow in the immersive experience production context
  • Learn features/functions in Unreal Engine 4 and third-party tools. Create art examples using these tools and create effective presentations showing findings and results.
  • Setting up and organizing project files, including cleaning up references and folders to comply with established protocols.
  • Under supervision of technical artists, perform scripting tasks and gain experience in:
    • Game design scripting
    • Small tools scripting
    • Unreal 4 plug-ins
    • Blueprints
    • Python
    • Shaders

Basic Qualifications

  • Traditional art (composition, drawing, sketching, and color theory) and Technical art (CG modeling, texturing, surfacing, animation, lighting, VFX) training.
  • Experience working in a game engine, Unreal Engine 4 preferred
  • Basic knowledge of version control systems, Perforce preferred
  • Ability to translate 2D concept art into 3D objects with accuracy
  • Competence with one or more 3D graphics applications: Maya, 3Ds, Max

Preferred Qualifications

  • CG Generalist-type education, with a solid understanding of all game development disciplines.
  • Working knowledge of the following applications
    • Unreal Engine 4
    • Perforce
    • Substance Painter
    • JIRA
    • Confluence
  • Scripting skills helpful (C#, JavaScript, MEL, Python, etc.)
  • SCRUM/Agile understanding helpful

Required Education

Junior, Senior, Graduate Level student or recent graduate (within 6 months of graduating) pursuing a Bachelor's or Master's Degree in Digital Art, Game Design and Development, Animation, Computer Graphics or related field.

Additional Information

  • At least 18 years of age
  • Unrestricted work authorization
  • Available from May - August 2018 or June-September 2018
  • Ability to provide own relocation, housing and transportation. Position is located in San Francisco, CA.
  • Enrolled in an undergraduate program at a college/university taking at least one class in the semester prior to participation in the internship program, or recently graduated within six months at time of application
Apply Now

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