Layout / Matchmove Artist at DISNEY Skip to main content

Layout / Matchmove Artist

Apply NowApply Later Job ID 10000319 Location Vancouver, Canada Business Industrial Light & Magic Date posted Nov. 21, 2022 Flex Type Hybrid Preferred, Remote Possible

- This role is considered hybrid, which means the employee will work a portion of their time on-site from a Company designated location and the remainder of their time remotely. A remote opportunity may be possible for qualified candidates under certain circumstances and, if granted, the employee would work remotely on an ongoing basis.

Job Summary:

Position Summary

The Layout / Matchmove (MM) Artist creates camera moves and rough blocking animation within a digital environment. They work closely with the Animation Director and Visual Effects Supervisor to establish composition, timing, and continuity for each shot. When live-action photography is involved, the Layout / MM Artist accurately recreates the set, camera moves, and actor performances to allow for seamless effects integration.
 

In the CG Layout / MM process, Camera matchmoves and original CG camera moves are integrated to create the framework of each sequence (matchmoving is the replication of the real set, camera and camera move within the computer for later use by animators and technical directors). Often this includes manipulating both 2d and 3d elements, while maintaining accurate camera perspective.
 

In some cases a sequence might be entirely Computer Generated with no live action background elements. The Layout / MM Artist works as part of the larger layout team which acts as a central hub for all shot preparation to ensure continuity and camera accuracy in CG Elements. While matchmoving is one requirement of the position, ILM Layout / MM Artists perform many tasks outside of matchmoving.

What You'll Do

  • Performs matchmoving duties such as camera tracking, character matching (matchanim), solving lens distortion, deformation matching of surfaces, solving native stereo plates
  • Responsible for multi-plate splicing and stitching, adding creative plate post-moves, creative stereo (i.e. Technical layout)
  • Responsible for Previz, postviz and techviz (prep for location shooting or ride development); Process inbound/outbound moco data
  • Photomodels, performs environment/scene setup verifying correct assets are being used, edit ranges are correct, and generating initial data for downstream artists including animation/TDs/comp, lidar processing, set dressing (i.e. Scene setup)
  • Creates creative camera work for non-plate shots and camera takeover shots; originate entirely CG camera animation (i.e. CG camera work)
  • Solve facial animation from face cams (i.e. face-capture)
  • Under the direction of the project Supervisors, setup the technical and aesthetic approaches of the matchmove work for a shot, sequence, or an entire aspect of a show
  • Convert background plates to various formats to use with specific software to create digital motion files that match the plate photography; animate any live action character or relative object in the scene
  • Model the set geometry used to create the matchmove and environment for Animators and Technical Directors
  • Light, render and composite files with the background to judge the move
     

What We're Looking For

  • At least three years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, photography, or related field; OR at least five years of relevant professional VFX experience in lieu of education
  • Proven track record of delivering high end VFX across a range of feature film and/or episodic television genres
  • Ability to reproduce exact camera moves within a computer environment
  • Understanding of photography and the effects of different lenses on perspectives
  • Good written and oral communication skills including strong interpersonal skills
  • Excellent problem solving skills including the ability to work under tight deadlines
  • Nice to have:
    • Advanced knowledge of Linux, Maya, 3dEqualizer (or other tracking software)
    • Willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment
    • Location and/or Stage experience including matchmove set ups; data wrangling; hdr/digimatte/texture/pmodel photography; lidar scanning; lens grid filming; on-stage (real-time) camera capture/assistance.
    • Knowledge of Nuke is a plus

JoinILM

About Industrial Light & Magic:

Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise with the following business segments: media networks, parks and resorts, studio entertainment, consumer products and interactive media. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.

Apply NowApply Later

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