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Lead Software Engineer (Front End)

Apply Now Apply Later Job ID 10106990 Location New York, New York, United States / Santa Monica, California, United States / San Francisco, California, United States / Seattle, Washington, United States Business Disney Entertainment & ESPN Technology Date posted Dec. 18, 2024

Job Summary:

Disney Entertainment & ESPN Technology

On any given day at Disney Entertainment & ESPN Technology, we’re reimagining ways to create magical viewing experiences for the world’s most beloved stories while also transforming Disney’s media business for the future. Whether that’s evolving our streaming and digital products in new and immersive ways, powering worldwide advertising and distribution to maximize flexibility and efficiency, or delivering Disney’s unmatched entertainment and sports content, every day is a moment to make a difference to partners and to hundreds of millions of people around the world.

                                                                                                               

The Product & Data Engineering team is responsible for end to end development for Disney’s world-class consumer-facing products, including streaming platforms Disney+, Hulu, and ESPN+, and digital products & experiences across ESPN, Marvel, Disney Studios, NatGeo, and ABC News. The team drives innovation at scale for millions of consumers around the world across Apple, Android, Smart TVs, game consoles, and the web, with our platforms powering core experiences like personalization, search, messaging and data.

A few reasons why we think you’d love working for Disney Entertainment & ESPN Technology:

  • Building the future of Disney’s media business: DE&E Technologists are designing and building the infrastructure that will power Disney’s media, advertising, and distribution businesses for years to come.

  • Reach & Scale: The products and platforms this group builds and operates delight millions of consumers every minute of every day – from Disney+ and Hulu, to ABC News and Entertainment, to ESPN and ESPN+, and much more.

  • Innovation: We develop and execute groundbreaking products and techniques that shape industry norms and enhance how audiences experience sports, entertainment & news.

As part of the ESPN Native Client Platform Rust Client Application Engineering Team, you will help us push the boundaries of what is possible on some of the most interesting 10-foot devices in the marketplace! You’ll be part of the team that builds our Direct-to-Consumer ESPN client app on a wide range of devices supported by our Native Client Platform. Best of all, you’ll get to build these apps in Rust!

Job Summary:

We’re looking for an engineer who has experience in Rust and comes from a C/C++ background, who knows how to write cross platform code, and is ready to push the boundaries of UX on our custom in-house runtime to provide the best app experiences for our viewers on devices across the varying spectrum from set-top boxes to modern game consoles.

Responsibilities and Duties of the Role:

  • Bring advanced native engineering skills to be a critical member of a team of engineers responsible for building our client application experiences in Rust.

  • Contribute to the development of new application features from onboarding to browse UI/UX experiences, analytics, video playback UI/UX and much more. If you see it on screen, you’ll likely have a chance to work on it in code.

  • Work with hardware manufacturing partners to vet new hardware from a client application perspective.

  • Collaborate closely with our Native Client Platform Core engineering team, services engineering teams and product owners to help understand and explain device limitations and requirements.

Required Education, Experience/Skills/Training:

  • Candidates should have 7+ years of C/C++ experience on embedded systems and/or writing portable multi-platform code, with 2-3+ years of personal or professional Rust experience.

  • Understanding of various chip architectures and what features they support.

  • Experience using build runners / compilation tools for multi-platform projects.

Preferred Qualifications:

  • Experience working on user interface-level code with knowledge of common patterns, architectures and approaches to present a data driven UX to viewers.

  • Familiarity with set-top box development and specialized SoCs from manufacturers like Broadcom, MediaTek, SigmaTel, etc.

  • Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc.

  • Cross device dependency management.

  • Game engines and game engine technologies.

  • Internals of browser technology such as Webkit, WPE, Chromium, Cobalt.

Required Education: 

  • Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience.


The hiring range for this position in New York/Seattle is $159,500 to $213,900 per year, in Los Angeles is $152,200 to $204,100 per year and in San Francisco is $166,800 to $223,600 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

About Disney Entertainment & ESPN Technology:

Disney Entertainment and ESPN Technology (DE&E Technology) provides the technological backbone and product development for Disney’s two media business units, while helping to keep the company at the vanguard of innovation – enabling the Company to continuously leverage technology to enhance storytelling and creativity, while delivering scalability, flexibility, and efficiency for its businesses.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Disney Streaming Technology LLC, which is part of a business we call Disney Entertainment & ESPN Technology.

Disney Streaming Technology LLC is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a constantly evolving world.

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